

It's still pretty though, controls well and the area is an expanded version of the northern part of the base game, but the ideas don't always back it up well enough. If you desperately want some more Far Cry, have a friend to play through it with, are looking for a new form of shooting mode or just have the season pass then I would recommend this to you, but if you prefer traditional Far Cry or like value for money, then I would skip this. I liked Escape and the mechanics are interesting, but they do make it way too frustrating and that pricing is ridiculous and I think it should go for a third of the actual amount of money. In the end I do believe that the best way to play this is in co-op as going through the mode with another player is more rewarding and suits the style of this mode than it does the main game. If you're gonna get it, buy the season pass first. $15 for a maximum of 2 hours and maybe some replayability is way too much, especially when the 6 hour Yeti campaign is going for the same price. I also don't like how expensive it all is. Remove the permadeath and keep the time limit and extraction time or just do the reverse, but all of these features shouldn't be crammed in at the same time. There are just way too many mechanics in this DLC that are making it harder than it needs to be.

When you die with only 1 minute left, then you'll see how unforgiving the experience is at you are sent all the way back to the start, though you do get to keep all of your skills, weapons and crafting materials. The 10 minute extraction time is way too long as 10 minutes of straight fighting is tiresome and too difficult. The game does use permadeath though and this can make things frustrating. There is a great amount of variety and all of this content can keep you playing until you have hours left on the clock and the online leaderboards actually persuade you to play the mode for as long as you possibly can. You can try your hand at liberating a smaller outpost, complete a Karma event, do a small assassination or hostage rescue quest or even just find some collectibles like propaganda and mani wheels. As Pagan explains, every activity you partake in will net you with bonuses like better weapons, skill points and of course sizeable amounts of more time. Speaking of 2 hours, you can stretch the gameplay out to that time. You even have to recraft all of your pouch upgrades! This actually suits the DLC though and building up Ajay in less than 2 hours is a rewarding yet frantic experience. The thing is, you start with no weapons, no skills and only your wingsuit, grappling hook and machete to help. As you get up he tells you that you are stuck in the area of Durghesh and that a Golden Path extraction team will be at a specific spot in the place within half an hour. You play as Ajay Ghale once again, waking up in a bell tower as the voice of Pagan Min rings in your ears. However, not all of these mechanics work to the advantage of the add on and that's before you see the ridiculous price that it's going for out of the pass. It uses permadeath, a time limit and reset progression to make it the most challenging Far Cry experience in the series' history. While there is still the obligatory pack that includes all of the pre-order bonuses (though that Hurk Deluxe pack is surprisingly awesome), there is a multiplayer centric add on, an exclusive day one mission, a new campaign and then this- the Escape from Durghesh Prison mode. Thing is, Ubisoft are taking a rather unique approach to it. Far Cry 4 has a season pass, pretty much like every single big game these days.
